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Modpack support

A modpack is a complete, play-ready game environment: a pre-configured game version, loader, full set of mods and settings. The launcher fully supports the two major platforms and the mainstream packaging formats.

Install a modpack

Three routes; see Install a game → Install a modpack:
  • Search and install from Resource Center (online Modrinth / CurseForge modpacks)
  • Import locally a CurseForge zip / Modrinth .mrpack / Qomicex .qmodpack / Technic modpack
  • Import a MultiMC / Prism launcher instance (a zip containing nested instance directories, or simply select the instance folder)
After installation a separate instance is created automatically and all dependencies are downloaded for you.

After installation

  • Modpack instances behave exactly like ordinary instances: open the details page to manage mods, worlds and settings
  • Download tasks are visible in Downloads; interrupted tasks must be resumed manually — click Retry or Continue in Downloads, and use Complete files when game files are missing
  • Pin to home and launch in one click from the home launch bar

Mod management

Manually adding or removing mods in a modpack is not recommended (it breaks the config expectations of the pack author). When you need small adjustments:
  • Instance details → Mods: view the list and enable or disable individual mods
  • If a required dependency is missing, the launcher prompts you to add it
  • To add mods, use the Resource Center and install the version that matches the instance

Update a modpack

  • Online modpacks: reinstall from the Resource Center details page when a new version is out, or use Update on individual mods inside the instance
  • Bulk updates at mod level: instance details → Mods → Update

Export a modpack

An instance can be exported as a modpack to share with friends: Instance details → General → Quick actions → Export modpack. You can choose the format when exporting — CurseForge zip / Modrinth mrpack / Qomicex .qmodpack — and the resulting modpack contains the instance configuration and the mod list (personal data such as worlds and screenshots is excluded by default and can be ticked manually at export time).