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Running

After you launch the game, the Running page monitors and manages the game instances that are currently active.

Instance status

Click Running in the sidebar (you can also get there from the home page or an instance page while a game is running):
  • See which instances are running and how long they’ve been up
  • End the game process directly

Live log window

On the instance details page, open the dropdown next to the launch button and choose Test game to open the live game log window:
  • The log scrolls in real time; there is no separate pause button — scrolling away from the bottom stops following, and scrolling back to the bottom resumes it automatically
  • Color-coded filtering by level: INFO / WARN / ERROR / DEBUG / FATAL / Other
  • Keyword search to jump straight to an anomaly
  • Stop game: ends the process after confirmation (unsaved world progress is lost)
The network request logging switch is not in the log window; it lives in the Debug panel (for diagnosing multiplayer or download problems).
When the game fails to start or hangs on the loading screen, the live log usually shows the last block of output. Copy it into Log analysis to get a diagnosis.

Crash handling

When the game crashes:
  • The Running page or the log window reports the game exited unexpectedly
  • Crash analysis takes over: the launcher parses the crash report and gives you a diagnosis (common causes: mod conflicts, out of memory, version mismatch)
  • When you need help, generate an mclo.gs link to share (see Log analysis)